Flow Update #1 - Figuring out stuff!
Note: This is gonna sound scrambled. But hopefully I get my bearings in the future.
Hey Everyone!
I am Matt. I've got some diplomas in making games (Game Design and Game Programming) and also have been working in the games industry for a while! I've always liked playing games and got into making them at a young age. Nothing ever really came of it yet, but it's this thing I've always bounced back to. Something about being able to implement your ideas really scratches a certain itch you can't get in most places!
Anyways. Even with all that I'd say I am still a beginner in many ways. I think the first decade of developing games. I've been either working in a vacuum or hiding my games in fear I'd get a cease and desist (I heard a story from a close coworker of mine, so I was really scared of it).
But as I got older, and I guess especially during covid. I realized why not just go for it? We all have a limited time on the planet anyways! (Plus now it seems like the companies I work for seem more "free" in allowing me to do indie on the side -- or maybe it was all self-perception )
Okay, now onto the content~
I've been making games for a while now on my own time. But a lot of the time. I hit quite a few snags on the road:
- I feel like there is too much to do.
- I feel like there isn't enough to do
- I feel bored eventually
- I have this feeling of "and then what?" a question I have for players and myself and this is one of the bigger issues I have. Which eventually leads me to stopping. Because I feel like maybe the project doesn't have legs.
Alot of the time. I write docs and to do lists and trello boards. And alot of the time. I am happy about what the game can turn into next. But in most situations it ends up on one of the issues mentioned above.
I have a tendency to over analyze and it quickly leads me to analysis paralysis. It works great for my QA job or my prior programming job. But in terms of design. I feel like it filters out any potential great ideas. And it's really hard to turn off from that.
Today I am starting a fresh project where I try to do something a little bit different from my usual ways. One of them being trying to blog my adventures into making a game. The other is I am going to try my hardest not to over plan and get paralyzed on the what ifs.
Today I sat on Godot for a little bit and had an idea flash in my head.. It might've been from a movie I watched lately. I can't be sure.. haha.
Flying cars. Or rather maybe something like trials. And I just worked on the controller today
It took me an hour or so. I had issues trying to figure out traversing slopes.
Right now I did something probably wrong, but I have a Rigidbody2D as the player character. Then I have the force applied on front and back wheels. But for the slopes I just have a raycast checking the front then applying an upward force on the front wheels to make it traverse up.
My grades in physics weren't the best.
It took me a bit, it's rough, but I think the output I got was kinda fun looking. It reminds me a bit of that car in Harry Potter.
I have some ideas on what I could do with this. Maybe a delivery game. Or a collection game. Or a racing game of sorts. But I'll leave that to my next session. Again to emphasize. I am going to try really hard not to over plan this game. Maybe not even planning at all. I feel like alot of the time I do that and then it just becomes this mountain of work I have no hope of finishing.If you read this, thanks for your time! Maybe I'll have more game development things to say in next post.
Matt
Flow
Not sure what the game is yet
More posts
- Flow Update #3 - Thinking about goals.1 day ago
- Flow Update #2 - Making things look nice2 days ago
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