Flow Update #11 - More Music


Today didn't have much time or energy as I was focusing on moving stuff. But in the time I did have I tried to make some music for my game and some ideas.

1. My song I created in the morning.

Uploaded this one to soundcloud

https://soundcloud.com/mathew-tran-739754444/anxious

I really like atmospheric songs and tried to make one of my own. I don't think it turned out too bad.

I think I am improving slightly in music but I definitely lack pacing and flow and I have issues resolving it at the end. 


2. Game development thoughts

After working on my game a bit yesterday. I am still trying to figure out where to take it. It could be something very narrative driven and maybe that is the way to take it. I can also make it resolve instead of making it a forever game.  I end up having one of two problems in most of my projects. Either it's a mountain of ideas and paralyzed where to go. Not knowing if I should proceed. The other is one day I find that the game is no longer fun to work on as I think the idea / mechanics is inherently great then I give up.


I notice to myself constantly but I don't know how to solve it. Is when I don't have energy. I kinda just muddle around. I try to take breaks but I feel guilty for it. So then I muddle around some more. It barely works in the way I want it to, but at least I feel like I did something useful and in a way I find that more fulfilling then whatever I usually accomplish at my day job (whether I was in QA or programming). 

For example today. I feel like I accomplished something with the music. I made something that I feel somewhat happy about. But I guess a part of me wants to work on the game and see progress on that.  


Thanks for following along. I don't know if anyone finds the posts useful. It's more like a journal at this point that I am publicizing. But I hope someone has had similar motivations and journey. If anyone would like to share similar experiences and how they dealt with it. I'd love to hear it.


Matt~

Leave a comment

Log in with itch.io to leave a comment.