Flow Update #4 - Customers getting to their destination
Hey Everyone!
So for the past bit. Been a bit busy with moving and celebrations. But on the time I did have this weekend I did a bit of things here and there.
Here is the progress, shown in a more visual way.
1. Here is the map. I've added some parts and was playing around with it. It's quite barren. I am planning to populate it with more buildings or points of interest.
2. In particular, the mid section area. I wanted to test out some travels where it's more like jumping puzzles. I think it can add some flair of difficulty and also give the player a reason to master the vehicle more instead of moving left / right and not getting flipped upside down.
3. For gameplay, Player is now able to deliver customers to their point of interest. Also there is a navigation arrow. So player doesn't have to completely guess where things are.
4. Implementation-wise I was able to make a "character quest" do this by making use of resources that lives on the character. It's definitely a bit messy, and could be better, but it does its job.
A. A dialogue will be the text that appears when the character is chatting
B. Travel is the points the player needs to go to, to complete the characters quest.
It has potential for having to go to multiple locations for a single quest. The location is done by using an enum for now. And when the quest starts it loops through buildings and targets the one with the enum. I could use building codes like B001 for bar 1 or something.. I feel like I'll change it if I feel like it's beneficial. But for now. I think it can do it's job.
C. End Dialogue is after all the travel, the character delivers some parting words. leaves the car, then disappears.
I can definitely add more to this especially to the travel itinerary. Maybe things like. Buy things from shop. Or you have to go to a location that is secret and not telegraphed for you.
Most likely in a future update. I might think about how to populate the city. I am thinking of having it inspired by Las Vegas in a way. As it's already in a desert. I am hoping I can make it feel like a fun place to be with some stories to tell
Been busy the past couple of days. And in the coming months. But I am hoping to make consistent progress in the future.
Cheers, and hope you enjoyed reading this haha~
Matt~
Flow
taxi game in the desert
Status | On hold |
Author | Ichit |
Genre | Visual Novel |
More posts
- Flow Update #12 - Putting a pause.30 days ago
- Flow Update #11 - More Music31 days ago
- Flow Update # 10 - Music and Dialogue32 days ago
- Flow Update # 9 - Environment34 days ago
- Flow Update #8 - Some minor polishing today35 days ago
- Flow Update #7 - Character Spawning36 days ago
- Flow Update #6 - Fixin' Bugs and trying my hand at music37 days ago
- Flow Update #5 - Testing multiple travel points for a character39 days ago
- Flow Update #3 - Thinking about goals.43 days ago
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