Flow Update #6 - Fixin' Bugs and trying my hand at music
Hey Everyone~
Lately I've been dealing with moving and cataloguing things.
But when I had time I've been doing some things here and there:
1. Refactoring where interact code was being done, as it was split on the player and the radar. I moved it to radar to fix the bug where sometimes player can press "E" and nothing happens
2. Stop the Player when interacting, so they see the dialogue of the character they dropped off
3. Dialogues now have the ability to move character in and out of the car to make it feel more natural, so they are not just stuck in the car the whole time.
4. Been trying my hand at Bosca Ceoil again (a tool you can use on itch! https://terrycavanagh.itch.io/bosca-ceoil). I am not well versed in music creation, but I love listening to music -- giving it an honest try. I made a song, but I definitely want to work on a bit more.
Here's the v1 version of the track: https://soundcloud.com/mathew-tran-739754444/adamssong-v1
It's a bit mellow, but I want it to be more interesting or having more emotion in there.
5. Yesterday while watching this youtube video from "Hello Future Me" . I've watched quite a few videos of his, and would highly recommend it. I wouldn't say I am a writer, but I do journal a lot and like to be introspective. And this channel has given me motivation or ideas in the past from absorbing some of the content.
After watching.. I was thinking of possibly incorporating something related to this. Which is branching paths based on choices you make, which I think could make the player feel more fun and agency. As well as make it more replayable for me and the player.
Perhaps the core concept of that could be used for one of the following.
1. Use it as a device where you want to find a way to get a specific outcome. Maybe you are trying to save someone from dying (although this seems like a common trope)
2. Use it as a smaller part of the game where if you do certain actions, you meet different people and you learn more about the world.
Thanks for reading.
Matt.
Flow
taxi game in the desert
Status | On hold |
Author | Ichit |
Genre | Visual Novel |
More posts
- Flow Update #12 - Putting a pause.Mar 05, 2025
- Flow Update #11 - More MusicMar 04, 2025
- Flow Update # 10 - Music and DialogueMar 03, 2025
- Flow Update # 9 - EnvironmentMar 01, 2025
- Flow Update #8 - Some minor polishing todayFeb 28, 2025
- Flow Update #7 - Character SpawningFeb 27, 2025
- Flow Update #5 - Testing multiple travel points for a characterFeb 24, 2025
- Flow Update #4 - Customers getting to their destinationFeb 24, 2025
- Flow Update #3 - Thinking about goals.Feb 20, 2025
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