Flow Update # 9 - Environment
Flow » Devlog
Today I decided to work a bit more on spriting to make it feel more like a desert.
I also fixed my tilemaps to actually be a map instead of using a 32x32 sprite that has frames then exporting. As it was limiting how big the sizes of my sprite can be.
After adding the tilemap I had to put the new tiles into my game and now I feel I can make more interesting environmental objects. Lately I've been in a mood where I just want to make the environment look nice or try my hand in music so I can figure out the vibe of the game.
Here's my progress update video!
Thanks for reading and watching!
Matt
Flow
taxi game in the desert
Status | On hold |
Author | Ichit |
Genre | Visual Novel |
More posts
- Flow Update #12 - Putting a pause.26 days ago
- Flow Update #11 - More Music27 days ago
- Flow Update # 10 - Music and Dialogue28 days ago
- Flow Update #8 - Some minor polishing today31 days ago
- Flow Update #7 - Character Spawning32 days ago
- Flow Update #6 - Fixin' Bugs and trying my hand at music33 days ago
- Flow Update #5 - Testing multiple travel points for a character35 days ago
- Flow Update #4 - Customers getting to their destination35 days ago
- Flow Update #3 - Thinking about goals.39 days ago
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