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Phantom Hunter (Prototype)
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Devlog
General Phantom Hunter Update - And where to go next!
January 16, 2023
by
Ichit
#game-development
Hey Everyone! Just wanted to make an announcement that I will no longer be trying to making frequent builds. As I feel like it's sacrificing the quality of the game and infrastructure to make sure the...
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Phantom Hunter Update # 21 - Adding character stat window, and boss introduction camera!
January 13, 2023
by
Ichit
Gameplay Updates: Player can now see their stats when choosing upgrades while in game Player can now see their stats when choosing upgrades while in hub Stomp weakens posture on enemies quickly. Playe...
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Phantom Hunter Update # 20 - Minor update with clarification on product status!
January 11, 2023
by
Ichit
Hey everyone, I just wanted to let you all know that I do intend to release paid version of this game. But it’ll be a bit before that happens. The build you see on web is a demo, and I plan to polis...
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Phantom Hunter Update # 19 - Added new soundtrack, working on levels, and new enemies!
January 07, 2023
by
Ichit
Hey Everyone! This week I’ve been working on making the levels more interesting to play around in as well as some QOL stuff. I’ve also started a second level, which contains a new soundtrack from...
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Phantom Hunter Update # 18 - New Boss Music!!
January 05, 2023
by
Ichit
Added a new track from FranklyFraz ! Play till the end to hear it! Other than that. Been trying to polish the game a bit more with the levels and enemies. Gameplay Updates: Change music when fighting...
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Phantom Hunter Update # 17
January 04, 2023
by
Ichit
This is mainly minor updates. Was mainly doing some planning and design of what to work on next. Planning to work on levels and enemies this week! Gameplay Updates: Update game loop to be a bit longer...
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Phantom Hunter Update # 16 - QOL update and adding more progression
December 30, 2022
by
Ichit
Hey Everyone, I’ve been working on things that will help the game be easier to understand. Also been working on adding some progression items. Gameplay Updates: Add more upgrade tracks Health EXP ga...
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Phantom Hunter Update # 15
December 28, 2022
by
Ichit
General Polish updates: - Update title screen - Update enemy art - Make bullets more noticeable - Add slow effect after getting hit...
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Phantom Hunter Update # 14 - Minor Polish updates!
December 25, 2022
by
Ichit
Just doing some general polish updates today! Animate EXP bar Animate health bar Add trails to bullets to help player know where bullets are coming from Make ghosts have a floating effect to make them...
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Phantom Hunter Update # 13 - Addressing performance and player feedback
December 23, 2022
by
Ichit
Hey Everyone! Been making some decent sized changes on how enemies are spawning. Hoping it will be easier to play now, and more performant. Gameplay Updates: Working more on how enemies spawn Remove d...
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Phantom Hunter Update # 12 - Significant Core loop update
December 21, 2022
by
Ichit
This update, I have been focusing mostly on the core loop, as well as trying to address some performance issues. Gameplay Updates: Added track in level, where more enemies spawn and special enemies sp...
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Phantom Hunter Update # 11.1 - Quick patch
December 18, 2022
by
Ichit
Made a quick patch update to deal with some performance issues. Gameplay Updates: Change enemy bullets to red Fixes: Stop doing activation range check on enemies intermittently, as they aren't suppose...
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Phantom Hunter Update # 11 - More core loop updates. Player can now get upgrades!
December 18, 2022
by
Ichit
Gameplay Updates: When you level up, you get to choose to obtain a soul that gives you a powerup Added rest behaviour to enemies to give them slight timing differences when attacking Fixes: Fixed some...
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Phantom Hunter Update # 10 - Core loop update
December 16, 2022
by
Ichit
Hey Everyone! Been making some decent sized updates. Was thinking lots lately of how can I make my game fun and scalable. In terms of progression and core loop. I tend to play lots of rogue-likes such...
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Phantom Hunter Update # 9
December 14, 2022
by
Ichit
Minor update: - Update music for title, and in game. - Added sound effect for mail - Added sound effect for portal select - Address comment for enemy bullet color being same as player bullet color Rig...
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Phantom Hunter Update # 8
December 12, 2022
by
Ichit
Just did some refactoring and code cleanup! Right now currently doing some design on more core areas of the game to have a better gameplay loop...
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Phantom Hunter Update # 7 - Addressing Comments, Working on Combat, Added Music from FranklyFraz
December 10, 2022
by
Ichit
Added music created by FranklyFraz Addressed the following from FranklyFraz and family: - Change button styling when purchaseable - Show inventory when research table is available - Click outside clos...
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Phantom Hunter Update # 6 - Significant Gameplay Update!
December 08, 2022
by
Ichit
- Added core gameplay loop - Player can now unlock levels and weapon upgrades by using the material they get from killing certain enemies...
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Phantom Hunter Update # 5
December 06, 2022
by
Ichit
- Add some first pass sound effects - Add chance to get materials from killing ghosts...
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Phantom Hunter Update # 4
December 04, 2022
by
Ichit
Add house hub Added mail box at house hub Player can choose levels using the portal summoner at house hub Player can summon portal to go back home by pressing “T” Added build version number on bot...
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Phantom Hunter Update # 3
December 02, 2022
by
Ichit
- Added Damage Text when player deals damage to enemy - Created "smart" enemies that use behaviors to move around and interact with player - Added some of the smart enemies in the level. Future work I...
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Phantom Hunter Update # 2
November 30, 2022
by
Ichit
Fixed bug on pause menu where player is rotating weapon Fixed bug when player dies, radar still shows Fixed bug when data is deleted and player is stuck in the air Hide crosshair when in pause mode. G...
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Phantom Hunter Update # 1
November 28, 2022
by
Ichit
#update, #feedback
General Update: - Update player and weapon sprites - Added a main menu page at the start, shows game controls Addressed comments from TastySnak : - Rework the jumping to be more intuitive. Also added...
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