Phantom Hunter Update # 10 - Core loop update


Hey Everyone! Been making some decent sized updates.

Was thinking lots lately of how can I make my game fun and scalable. In terms of progression and core loop. 

I tend to play lots of rogue-likes such as Vampire Survivors and Risk of Rain, and took some heavy inspiration from them with this update.


Gameplay updates:

  • Player now has a health bar, instead of a 1 hit KO
  • Enemies now spawn in giant groups
  • Enemies now do not overlap each other
  • Allow dash to work in the air
  • Player can now level up (does nothing at the moment)
  • Remove ghosts left in the UI as this is no longer the goal
  • Update upgrades at research table to reflect new gameplay

Fixes:

  • Fix issue where if you restart you lose items you gained in your persistent inventory
  • Fix issue in battle music, where it would never play other songs


NOTES:

  • Core game loop is not complete yet and spawning enemies infinitely
  • Currently still thinking of how progression while in game should work, and how enemies spawning should work. 
    • Although I do really like games like Vampire Survivors and Risk of Rain. I want to do something a little bit different on how the boss type enemies will work. Which is they are going to be a lot tougher to fight and will require a bit more strategy.
  • Another thing is upgrades tie into this heavily.  Upgrades might trivialize fighting enemies, so I want to be careful doing my next few steps


Please join the discord server if you want to talk about general suggestions and feedback!

https://discord.gg/9AK5Z5rHsP

Files

index.zip Play in browser
Dec 16, 2022

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