Phantom Hunter Update # 10 - Core loop update
Phantom Hunter (Prototype) » Devlog
Hey Everyone! Been making some decent sized updates.
Was thinking lots lately of how can I make my game fun and scalable. In terms of progression and core loop.
I tend to play lots of rogue-likes such as Vampire Survivors and Risk of Rain, and took some heavy inspiration from them with this update.
Gameplay updates:
- Player now has a health bar, instead of a 1 hit KO
- Enemies now spawn in giant groups
- Enemies now do not overlap each other
- Allow dash to work in the air
- Player can now level up (does nothing at the moment)
- Remove ghosts left in the UI as this is no longer the goal
- Update upgrades at research table to reflect new gameplay
Fixes:
- Fix issue where if you restart you lose items you gained in your persistent inventory
- Fix issue in battle music, where it would never play other songs
NOTES:
- Core game loop is not complete yet and spawning enemies infinitely
- Currently still thinking of how progression while in game should work, and how enemies spawning should work.
- Although I do really like games like Vampire Survivors and Risk of Rain. I want to do something a little bit different on how the boss type enemies will work. Which is they are going to be a lot tougher to fight and will require a bit more strategy.
- Another thing is upgrades tie into this heavily. Upgrades might trivialize fighting enemies, so I want to be careful doing my next few steps
Please join the discord server if you want to talk about general suggestions and feedback!
Files
index.zip Play in browser
Dec 16, 2022
Phantom Hunter (Prototype)
Play as the Phantom Hunter, survive and exterminate ghosts!
Status | Prototype |
Author | Ichit |
Genre | Platformer |
Tags | Bullet Hell, Shoot 'Em Up |
Languages | English |
More posts
- General Phantom Hunter Update - And where to go next!Jan 16, 2023
- Phantom Hunter Update # 21 - Adding character stat window, and boss introduction...Jan 13, 2023
- Phantom Hunter Update # 20 - Minor update with clarification on product status!Jan 11, 2023
- Phantom Hunter Update # 19 - Added new soundtrack, working on levels, and new en...Jan 07, 2023
- Phantom Hunter Update # 18 - New Boss Music!!Jan 05, 2023
- Phantom Hunter Update # 17Jan 04, 2023
- Phantom Hunter Update # 16 - QOL update and adding more progressionDec 30, 2022
- Phantom Hunter Update # 15Dec 28, 2022
- Phantom Hunter Update # 14 - Minor Polish updates!Dec 25, 2022
- Phantom Hunter Update # 13 - Addressing performance and player feedbackDec 23, 2022
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