Phantom Hunter Update # 13 - Addressing performance and player feedback
Phantom Hunter (Prototype) » Devlog
Hey Everyone! Been making some decent sized changes on how enemies are spawning. Hoping it will be easier to play now, and more performant.
Gameplay Updates:
- Working more on how enemies spawn
- Remove double tap to dash, now player can use shift to preform a dodge and dash.
Addressing Feedback:
- Add more platforms on level 1
- Add head stomp, player can now jump on enemies, but takes damage
- Add inventory to be shown while in hub.
- Show amount of materials you have when you get them
Fixes:
- Address massive performance issues. Biggest issue was caused by pausing the game using engine time scale
- Fix issue where enemies suddenly disappear
Please join the discord server if you want to talk about general suggestions and feedback!
Files
index.zip Play in browser
Dec 23, 2022
Phantom Hunter (Prototype)
Play as the Phantom Hunter, survive and exterminate ghosts!
Status | Prototype |
Author | Ichit |
Genre | Platformer |
Tags | Bullet Hell, Shoot 'Em Up |
Languages | English |
More posts
- General Phantom Hunter Update - And where to go next!Jan 16, 2023
- Phantom Hunter Update # 21 - Adding character stat window, and boss introduction...Jan 13, 2023
- Phantom Hunter Update # 20 - Minor update with clarification on product status!Jan 11, 2023
- Phantom Hunter Update # 19 - Added new soundtrack, working on levels, and new en...Jan 07, 2023
- Phantom Hunter Update # 18 - New Boss Music!!Jan 05, 2023
- Phantom Hunter Update # 17Jan 04, 2023
- Phantom Hunter Update # 16 - QOL update and adding more progressionDec 30, 2022
- Phantom Hunter Update # 15Dec 28, 2022
- Phantom Hunter Update # 14 - Minor Polish updates!Dec 25, 2022
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